~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~
~

Point

Create New Point

pub fn new(x: i32, y: i32) -> Point

Oftentimes, we want to switch between grid coordinates and screen coordinates. See here to see examples of how to do this.

NORMAL
1:1